Video Games Price Check: What's Moving This Week

August 7, 2026 · Video Games

Video game prices have experienced significant increases over the 27-day tracked period, with an average price increase of 2.4% across all monitored products.

Category Snapshot

The video game market has seen a moderate but noticeable uptick in pricing during the recent 27-day tracking window. The overall average price change indicates that consumers can expect higher prices for most games and peripherals moving forward. Furthermore, an impressive 85% of tracked products were found to have maintained or come close to their lowest recorded prices, suggesting strong market stability among a majority of items.

Notable Movers

- Wii Remote Plus - White: There was a staggering price increase of 194.2%, bringing the product from $36.49 to $107.37. This significant spike likely reflects supply chain issues or an increased demand for retro gaming accessories.
- Star Wars Battlefront - Xbox One: With a price increase of 186.6% taking it from $14.73 to $42.21, this title's sudden hike could be due to limited stock availability, high demand, or other market factors driving up its value.
- Warner Bros Lego Marvel Avengers - 3DS: Recorded a notable price increase of 183.7%, moving from $9.70 to $27.52. This product's price change might indicate either limited supply or heightened interest in the Lego series on Nintendo platforms.
- Super Mario: 3D All-Stars (Switch): The largest absolute price increase at 173.0% elevating its cost from $51.15 to $139.63, points towards a combination of supply constraints and strong consumer demand for this popular game.

What This Means

The significant average price increases across the category, coupled with the high percentage of products maintaining or near their lowest prices, suggest that current market conditions are robust but stable. The substantial price hikes observed in specific titles indicate potential issues with supply chains or heightened consumer interest in certain games. These findings imply that consumers should anticipate paying more for both new and used copies of video games moving forward, while retailers may face challenges in managing inventory due to fluctuating demand.

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